====== Reading from Mouse and XBoxController ======
===== Mouse Input =====
You can use a mouse for position information or its button states. In the control system you create an instance of type [[eeros_architecture:control_system:available_blocks:mouseinput|]]. \\
It is also possible to check for mouse input in the safety system by means of critical inputs. Defining a [[eeros_architecture:control_system:available_blocks:mouseinput|]] the HAL will contain 3 registered mouse button inputs under the names of:
* leftMouseButton
* middleMouseButton
* rightMouseButton
As an example you could define a critical input in the safety system as follows
Input* in1 = HAL::instance().getLogicInput("leftMouseButton", false);
criticalInputs = { in1 };
A more complete example is given in [[getting_started:tutorials:inputdev1|]] \\
WARNING The HAL will contain the three inputs mentioned above only after the control system created its [[eeros_architecture:control_system:available_blocks:mouseinput|]] object.
===== XBox Input =====
You can use a XBox controller for position information or its button states. In the control system you create an instance of type [[eeros_architecture:control_system:available_blocks:xboxinput|]]. \\
It is also possible to check for XBox input in the safety system by means of critical inputs. Defining a [[eeros_architecture:control_system:available_blocks:xboxinput|]] the HAL will contain 8 registered XBox button inputs under the names of:
- XBoxButtonA
- XBoxButtonB
- XBoxButtonX
- XBoxButtonY
- XBoxButtonLB
- XBoxButtonRB
- XBoxButtonBack
- XBoxButtonStart
As an example you could define a critical input in the safety system as follows
Input* in1 = HAL::instance().getLogicInput("XBoxButtonX", false);
criticalInputs = { in1 };
A more complete example is given in [[getting_started:tutorials:inputdev1|]]. \\
WARNING The HAL will contain the three inputs mentioned above only after the control system created its [[eeros_architecture:control_system:available_blocks:xboxinput|]] object.