A socket data block allows for sending or receiving signal values to or from a remote station over a socket connection. This can be used to gather signals from a sensor or send signals to an remote control unit. Upon instantiation the block will create a socket server (or socket client) which runs in its own thread. Any socket client can now connect to this server. After a connection is established the two can send or receive any type of signal.
A socket data block can have zero or one input. The first template parameter indicates the type of the input signal while the second parameter denotes the type of the output signal, e.g.:
SocketData<Vector3, int> socket1;
This blocks will have a signal input (a signal from another control system block) of type Vector3
and send this signal over the socket connection. Concurrently the block will receive single values of type int
and write these values onto its output signal, where it can be consumed by other blocks. If the socket data blocks has only data to transmit but no data to receive use std::nullptr_ptr
as template parameter.
SocketData<Matrix<6,1,double>, std::nullptr_t> socket2; // send Matrix<6,1,double>, receive nothing SocketData<Vector2, std::nullptr_t> socket3; // send nothing, receive Vector2
When constructing a socket data block you can pass the ip-address, the port number, the period of the internal thread, and the read timeout time as parameters. If you pass an empty string as ip-address, a socket server will be created. Setting the ip-address will cause a socket client to be created, which tries to connect to the given ip-address. The period of the internal thread determines the transceiver frequency.
SocketData<Matrix<10,2,double>, double> socket1("", 9876, 0.5);
A socket server is established. Input and output signals will be transmitted twice per second. A remote client would have to connect to the ip-address of the machine running this application on port '9876'.
SocketData<Matrix<10,2,double>, double> socket2("146.136.36.102", 9876, 0.5);
This creates a socket client. Input and output signals will be transmitted twice per second. The client connects to a server on the ip-address '146.136.36.102' with port number '9876'.
Both server and client transmit and receive with a thread frequency of 0.5s. It makes sense to choose the same frequency for both partners. If one of them has a lower frequency, the communication will happen with this lower frequency.
The last parameter is the timeout time. If not specified, it will be 1 second. This is the time a socket data block tries to read from a socket connection. If the other side suddenly stops the connection, the socket data block will stop trying to read after this timeout out and will report a message.
As soon as a client connects to a socket server a connection is up and running until either one of them stops. It is possible to stop the server or the client and restart it subsequently. In both cases a new connection will be established.
As long as the connection is not yet open the SocketData
block will have output values being zero. As soon as the connection is broken the block will set its output values back to zero.