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eeros_architecture:hal:input_devices

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eeros_architecture:hal:input_devices [2017/05/03 07:59] – [XBox Input] grafeeros_architecture:hal:input_devices [2021/04/16 11:50] – [Mouse Input] ursgraf
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 You can use a mouse for position information or its button states. In the control system you create an instance of type [[eeros_architecture:control_system:available_blocks:mouseinput|]]. \\ You can use a mouse for position information or its button states. In the control system you create an instance of type [[eeros_architecture:control_system:available_blocks:mouseinput|]]. \\
 It is also possible to check for mouse input in the safety system by means of critical inputs. Defining a [[eeros_architecture:control_system:available_blocks:mouseinput|]] the HAL will contain 3 registered mouse button inputs under the names of: It is also possible to check for mouse input in the safety system by means of critical inputs. Defining a [[eeros_architecture:control_system:available_blocks:mouseinput|]] the HAL will contain 3 registered mouse button inputs under the names of:
-  leftMouseButton +  leftMouseButton 
-  middleMouseButton +  middleMouseButton 
-  rightMouseButton+  rightMouseButton
 As an example you could define a critical input in the safety system as follows As an example you could define a critical input in the safety system as follows
 <code cpp> <code cpp>
eeros_architecture/hal/input_devices.txt · Last modified: 2021/04/16 11:52 by ursgraf