eeros_architecture:hal:input_devices
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
eeros_architecture:hal:input_devices [2017/05/03 07:59] – [XBox Input] graf | eeros_architecture:hal:input_devices [2021/04/16 11:50] – [Mouse Input] ursgraf | ||
---|---|---|---|
Line 3: | Line 3: | ||
You can use a mouse for position information or its button states. In the control system you create an instance of type [[eeros_architecture: | You can use a mouse for position information or its button states. In the control system you create an instance of type [[eeros_architecture: | ||
It is also possible to check for mouse input in the safety system by means of critical inputs. Defining a [[eeros_architecture: | It is also possible to check for mouse input in the safety system by means of critical inputs. Defining a [[eeros_architecture: | ||
- | | + | |
- | | + | |
- | | + | |
As an example you could define a critical input in the safety system as follows | As an example you could define a critical input in the safety system as follows | ||
<code cpp> | <code cpp> |
eeros_architecture/hal/input_devices.txt · Last modified: 2021/04/16 11:52 by ursgraf