eeros_architecture:hal:input_devices
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eeros_architecture:hal:input_devices [2017/05/03 07:59] – [XBox Input] graf | eeros_architecture:hal:input_devices [2021/04/16 11:52] (current) – [XBox Input] ursgraf | ||
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You can use a mouse for position information or its button states. In the control system you create an instance of type [[eeros_architecture: | You can use a mouse for position information or its button states. In the control system you create an instance of type [[eeros_architecture: | ||
It is also possible to check for mouse input in the safety system by means of critical inputs. Defining a [[eeros_architecture: | It is also possible to check for mouse input in the safety system by means of critical inputs. Defining a [[eeros_architecture: | ||
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As an example you could define a critical input in the safety system as follows | As an example you could define a critical input in the safety system as follows | ||
<code cpp> | <code cpp> | ||
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criticalInputs = { in1 }; | criticalInputs = { in1 }; | ||
</ | </ | ||
- | A more complete example is given in [[getting_started: | + | A more complete example is given in [[getting_started: |
WARNING The HAL will contain the three inputs mentioned above only after the control system created its [[eeros_architecture: | WARNING The HAL will contain the three inputs mentioned above only after the control system created its [[eeros_architecture: | ||
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criticalInputs = { in1 }; | criticalInputs = { in1 }; | ||
</ | </ | ||
- | A more complete example is given in [[getting_started: | + | A more complete example is given in [[getting_started: |
WARNING The HAL will contain the three inputs mentioned above only after the control system created its [[eeros_architecture: | WARNING The HAL will contain the three inputs mentioned above only after the control system created its [[eeros_architecture: |
eeros_architecture/hal/input_devices.1493791178.txt.gz · Last modified: 2017/05/03 07:59 by graf