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getting_started:tutorials:say_hello [2017/06/22 09:54] – [Use KDevelop with Existing Build Configuration] grafgetting_started:tutorials:say_hello [2017/11/20 13:44] – [Test Program] graf
Line 23: Line 23:
    
 int main() { int main() {
- using namespace eeros::logger;+  using namespace eeros::logger;
    
- StreamLogWriter w(std::cout); +  StreamLogWriter w(std::cout); 
- Logger log;+  Logger log
 +  log.set(w);
    
- log.info() << "Hello, EEROS";+  log.info() << "Hello, EEROS";
  
- return 0;+  return 0;
 } }
 </code> </code>
-  - Open CMakeLists.txt file, delete the text written on it and copy the following: <code cpp>+  - Open CMakeLists.txt file, delete the text written on it and copy/paste the following into it: <code cpp>
 cmake_minimum_required(VERSION 2.8) cmake_minimum_required(VERSION 2.8)
    
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 ===== Use KDevelop with Existing Build Configuration ===== ===== Use KDevelop with Existing Build Configuration =====
 If you have previously built your application manually or with the aid of the EEROS build scripts ([[https://github.com/eeros-project/eeros-build-scripts]]), you can import the configuration into KDevelop as follows: If you have previously built your application manually or with the aid of the EEROS build scripts ([[https://github.com/eeros-project/eeros-build-scripts]]), you can import the configuration into KDevelop as follows:
-  - Import the project by choosing the +  - Import the project by choosing the ''CMakeLists.txt'' of your project. 
 +  - Right click on the project and open the project configuration panel. 
 +  - Choose the build directory of the previously built application as your build directory 
 +  - Leave the entries for install directory, build type, and extra arguments empty. These settings will be fetched from the existing CMake configuration in your build directory. 
 +  - Click ''Ok'' 
 +  - Build