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getting_started:write_app:use_on_host

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Writing EEROS Applications for the Host

Back to Compile on the Host.

What do you want to do next?

Say Hello with EEROS

  1. Create a project directory within your EEROS project directory and change into it with
    $ mkdir hello
    $ cd hello 
  2. Create a text file “main.cpp” and copy the following code into it
    #include <iostream>
    #include <eeros/logger/Logger.hpp>
    #include <eeros/logger/StreamLogWriter.hpp>
     
    int main() {
      using namespace eeros::logger;
     
      Logger::setDefaultStreamLogger(std::cout);
      Logger log = Logger::getLogger();
     
      log.info() << "Hello, EEROS";
     
      return 0;
    }
  3. Create a text file “CMakeLists.txt” and copy the following text into it:
    cmake_minimum_required(VERSION 3.5.1)
    project(helloworld)
     
    set(CMAKE_CXX_STANDARD 14)
     
    find_package(EEROS REQUIRED)
    include_directories(${EEROS_INCLUDE_DIR})
    link_directories(${EEROS_LIB_DIR})
     
    add_executable(helloworld main.cpp)
    target_link_libraries(helloworld eeros ucl ${CMAKE_DL_LIBS})
  4. Create a build directory for your new project and change into it with
    $ mkdir ../build-x86/hello
    $ cd ../build-x86/hello
    $ cmake -DCMAKE_INSTALL_PREFIX=../../install-x86 ../../hello
    $ make

Continue with Working on the Host.

Use Existing Project

As an example we use the Control a Single Motor demo program.

  1. Fetch the code of the application from within your EEROS directory with
    $ git clone 
  2. Build the project with
    $ ./make.sh

Continue with Working on the Host.

getting_started/write_app/use_on_host.1616655099.txt.gz · Last modified: 2021/03/25 07:51 by ursgraf