Back to Getting the Sources Manually.
Compile and install EEROS for the host as follows:
$ mkdir build-x86 $ cd build-x86 $ mkdir eeros $ cd eeros $ cmake -DCMAKE_INSTALL_PREFIX=../../install-x86 .. $ make $ make install
If your target architecture is different from the host platform we suggest to use a SDK. If you don't use a SDK, you have to specify a toolchain file with as given in Cross Compilation. An example of such a toolchain file can be found in https://github.com/eeros-project/eeros-build-scripts.git.
Per default, debug information will be included in the code. For maximum efficiency make sure to change the cmake command to:
$ cmake -DCMAKE_INSTALL_PREFIX=../../install-x86 -DCMAKE_BUILD_TYPE=Release ..
As soon as you access dedicated hardware on your system you have to install one of the Hardware Libraries. You do this in a similar fashion as you did with the EEROS library itself, e.g. fetch the code of the simulator
$ git clone https://github.com/eeros-project/sim-eeros.git sim-eeros
Build and install it
$ cd build-x86 $ mkdir sim-eeros $ cd sim-eeros $ cmake -DCMAKE_INSTALL_PREFIX=../../install-x86 .. $ make $ make install
Continue with Deploy Manually.